FHCWIZ

Anchor builds explained

An anchor build puts one high card down first so the rest of the challenge can sit lower. It pays when the anchor is a card you already own or one the challenge forces on you, and rarely when you buy it to save on filler.

Every PTC comes down to one number: the total OVR its cards have to reach. Split it evenly and every slot carries the same rating. Put one big card down first and every other slot needs less. That second shape is an anchor build.

The arithmetic

Hero Career #2 needs 897 total OVR across eleven cards. Split flat, that is an 81 or an 82 in every slot. Put a 90 down first and the other ten need 807 between them, which is an 80 or an 81 each. Every point the anchor carries above the flat line is a point the rest do not have to find.

The PTC Solver shows this as you go. Avg needed from here recalculates after every card you place, so put the anchor down and read it straight away: that is what each open slot now has to average.

When an anchor pays

When it is a card you already own and would not otherwise use. A spare high card in your club is free rating, and a 90 on Hero Career #2 takes almost a full point off each of the other ten slots.

When the challenge forces a high card on you anyway. Player of the Month October #2 asks for Carnell Tate’s Player of the Month card, which is an 81 at its lowest, against an average of 75. It is an anchor whether you planned one or not. Place it first and the other ten need 739 between them, under 74 each.

When it costs you

Buying an anchor to save on filler rarely works. Card prices climb faster than ratings do, so one high card usually costs more than the points it takes off ten cheaper ones. That is why the flat split is the right answer more often than it looks.

Bronze and Silver requirements bend the flat line too. A Bronze slot cannot go above 64, so on a high-average challenge it pushes the other slots up. The guide to rarity runs works through that with real challenges.

What the + does

The + on an empty slot fills it with the closest card in your Player Database that fits. It plans every open slot together rather than one at a time, keeping them as level as their requirements allow, so used on its own it builds the flat split. To build an anchor, place the anchor card yourself first, then use the + on the slots that are left.

This is an original blog article written by FHCWiz community writers, on various topics surrounding the FHC 27 (Football Head Coach 27) mobile game by Gamebasics BV. FHCWiz has no association with Gamebasics BV, and these articles are opinion and analysis, not official information.