FHCWIZ

Team of the Week #1: fourteen in-form cards and a six-day PTC

A new lineup every week, boosted for form — fourteen cards from Denzel Ward at 94 down to two 83s, and a PTC paying an unsellable Team of the Week Pack that closes on 21 September.

Team of the Week is back now that the season is underway, and the game has named the first lineup. The idea is simple and it repeats: every week a fresh set of players judged to have been in form gets a rating boost in FHC, and those boosted cards go into that week’s Team of the Week Packs.

Team of the Week #1 is fourteen cards, one for each position on the field plus a second corner:

All fourteen are in the Player Database at those ratings, under the Team of the Week #1 set, so you can drop them onto a challenge and see what they do to it.

The pack goes beyond the lineup

The fourteen are not the whole pack. The Team of the Week Pack’s own odds screens list six more cards, all of them 93s, and none of them is in the week’s team: Bijan Robinson, Puka Nacua, Josh Allen, George Kittle, Creed Humphrey and Tristan Wirfs.

They draw in plain gold with stars rather than the black and lemon chevrons the week’s team carries, so they are a different card rather than a better print of the same one. What it means at the point of opening a pack is that six positions have a second, much higher outcome: the week’s quarterback is an 88, and there is a 93 quarterback in the same pool.

Those six are not the set. They are ordinary Rare Gold cards, and the copies already in the Player Database carry the same rating, the same three stats and the same city; the pack lists them because the pack can hand them to you, which is a different question from what the set contains. That matters at the point of spending one: a challenge asking for Team of the Week by name will not take a 93 that is not in the set, however far it is above the week’s own cards.

The PTC runs 16 to 21 September

Alongside the lineup there is a PTC, open from 16 to 21 September, and clearing it pays an unsellable Team of the Week Pack. Six days is a short window even by PTC standards — it closes on the 21st and there is no partial credit for a challenge you were most of the way through. It is in the PTC Database under limited time, so you can solve it before you start buying: eleven cards at a 77 average, with the positions all on defense.

Unsellable is worth reading properly. The pack itself has no market price, so there is no version of this where you clear the challenge and bank the value; the only thing you are playing for is whichever card it hands you. The packs on sale in the Store are the other route, and that one costs money rather than cards.

What a Team of the Week card is worth on a challenge

Team of the Week is a special set, so a challenge asking for that rarity can only be filled from these cards — no Gold, however expensive, will satisfy it. The metal band is separate and follows OVR as always: Ward at 94 is a Rare Gold, the two 83s are Gold, and the set riding on top does not change either.

The weekly cadence makes this the one special set that gets easier to fill over time. Every week adds another lineup to the pool, so a Team of the Week requirement that is awkward today is a fortnight from being routine — which is a real argument for not overpaying in the Store this week.

And unlike a Future Star, a Team of the Week card is finished. The boost it carries is the reason it exists, applied once for the form that earned it; it does not climb again next month. What you hold is what it is — so when a challenge wants a 94 and you have Ward, spending him costs you nothing you were going to grow.

This is an original blog article written by FHCWiz community writers, on various topics surrounding the FHC 27 (Football Head Coach 27) mobile game by Gamebasics BV. FHCWiz has no association with Gamebasics BV, and these articles are opinion and analysis, not official information.