Rarity runs: what actually counts as Gold
A card’s metal follows its OVR: 64 and below is Bronze, 65 to 74 Silver, 75 to 84 Gold and 85 up Rare Gold. Special-set cards sit in the same bands by rating, and which edge of a band to sit on depends on the average the challenge asks for.
Rarity requirements trip people up because a card carries two different labels. The first is its metal, which follows OVR on fixed bands:
- 64 and below: Bronze
- 65 to 74: Silver
- 75 to 84: Gold
- 85 and above: Rare Gold
A 74 is Silver and a 75 is Gold, and nothing sits in between. Rare Gold is a band of its own, so an 85 does not fill a slot that asks for Gold.
Special sets keep their metal
The second label is the special set. Weekend League, Team of the Week, Player of the Month, Seasoned Vets: a card from a special set answers a requirement for its own set, the way Rarities PTC #2 asked for one Team of the Week card. It keeps the metal its rating earns as well, so an 83 Team of the Week card also fills a Gold slot, and an 86 a Rare Gold one.
One card can answer both rows at once. Team of the Week cards fill Gold slots too shows a challenge that depends on it.
Three Silver means at least three
A count is a minimum. A challenge that wants three Silvers is just as happy with four, so a Silver in another slot never breaks it.
Which edge of the band to sit on
Any Silver satisfies a Silver requirement, so the real question is where in the band to land. That depends on whether the challenge’s average sits below the band or above it.
Below it, take the bottom edge. Daily PTC #003 wants four cards averaging 63, two Bronze and two Silver, which comes to 250 total OVR. Silver cannot go under 65, so two 65s carry 130 and the two Bronzes need only 120 between them: two 60s. A higher Silver is rating the challenge never asked for.
Above it, take the top edge. One Time #6 wants eleven cards averaging 72, three of them Bronze and three Silver: 787 total OVR. Bronze stops at 64 and Silver at 74, so those six carry 414 at most, and the other five have to find 373, an average of 74.6.
Put the Silvers at 65 instead and the other five need 400, an average of 80. Sitting at the bottom of the band there costs 27 points of rating, all of it landing on the cards with no cap.
Tier 8 PTC 2, a permanent challenge, works the same way: a whole offense averaging 75, with two Silvers among the eleven. Two 74s leave the other nine needing 74.7 on average, and two 65s push that to 76.7. Because a count is a minimum, some of those nine can be 74s as well.
The PTC Solver plans it this way already. It keeps every open slot as level as its requirements allow, so on a high-average challenge a Bronze slot gets a 64 and the rest carry less.
This is an original blog article written by FHCWiz community writers, on various topics surrounding the FHC 27 (Football Head Coach 27) mobile game by Gamebasics BV. FHCWiz has no association with Gamebasics BV, and these articles are opinion and analysis, not official information.