FHCWIZ

What every stat on a card does

Every card shows three stats, and which three depends on the position. The game ties each one to a kind of play: a receiver’s Agility, Speed and Catching belong to quick, medium and deep passes, and a linebacker’s Speed is for blitzing.

Every card shows three stats under its rating, and which three depends on the position. A quarterback is rated on Accuracy, Athleticism and Intelligence, a defensive tackle on Strength, Awareness and Tackling. The game describes each one on a player’s Details tab, and it describes the same stat differently at different positions.

Offense

What the game says each stat is for, position by position:

Defense

The defense reads the same way:

Special teams

Kickers and punters share two stats. Kick Power sends the ball farther and Kick Accuracy puts it where it was meant to go. A kicker’s third is Faking, to trick the opponent, and a punter’s is Hang Time, how long the punt stays in the air.

Reading two cards at the same rating

The same word does a different job at different positions. Speed takes a running back outside, gets a receiver open on a medium pass, sends a linebacker on a blitz and keeps a cornerback with his man. Compare a stat only between cards at the same position.

Within a position, the three stats say what a card is built for. Two 88 receivers can be a deep threat and a quick-pass option, and two 85 running backs can be an outside runner and a between-the-tackles one. Every position page in the Player Database carries the game’s three descriptions above its cards, starting with the wide receivers.

This is an original blog article written by FHCWiz community writers, on various topics surrounding the FHC 27 (Football Head Coach 27) mobile game by Gamebasics BV. FHCWiz has no association with Gamebasics BV, and these articles are opinion and analysis, not official information.